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YOU'RE
In both Fallout and Foreverland, the primary statistics that help to decide the success of your actions come in the form of the S.P.E.C.I.A.L. system.
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When distributing your stat points, you start with 1 skill point in every attribute, and receive an additional 21 points to add to these attributes. Each skill is capped at 10 points. You can gain an extra skill point when you gain a level, or participate in certain events, quests, or prompts.
STRENGTH
Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.
PERCEPTION
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.
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ENDURANCE
Stamina and physical toughness. A character with a high Endurance will survive where others may not.
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CHARISMA
A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.
INTELLIGENCE
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character.
AGILITY
Coordination and the ability to move well. A high Agility is important for any active character.
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LUCK
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.​
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