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Weapons of the Wasteland

Characters start with two weapons from any weapon groups, and as such are considered to have proficiency in those two weapon groups (and are given the corresponding proficiency perks). In order to use weapons from any other groups past that point, you must purchase the corresponding perk to 'unlock' them. 

 

Using a weapon you don't have proficiency in will hurt your attack and damage rolls - you will have to roll twice and take the lowest score for attack, and halve your damage. The same is true for using a weapon outside of its intended range (e.g. trying to use a rifle for short range).

PISTOLS

Stat to hit: PER or AGI

Base Damage: 1d4

Hits per round: 2

Range: Immediate, Short, Medium

RIFLES

Stat to hit: PER

Base Damage: 1d12

Hits per round: 1

Range: Extra long

SHOTGUNS

Stat to hit: PER or AGI

Base Damage: 1d8

Hits per round: 1

Range: Short, Medium

PIPE WEAPONS

Stat to hit: PER or AGI

Base Damage: 1d6

Hits per round: 1

Range: Medium, Long

HEAVY WEAPONS

Stat to hit: PER or AGI 

Base Damage: 1d10

Hits per round: 2

Range: Medium

LASER WEAPONS

Stat to hit: PER or AGI

Base Damage: 1d6

Hits per round: 2

Range: Medium

PLASMA WEAPONS

Stat to hit: PER or AGI

Base Damage: 1d4

Hits per round: 3

Range: Long

EXPLOSIVES

Stat to hit: PER or INT

Base Damage: 1d12

Hits per round: 1

Range: AOE

BLADED WEAPONS

Stat to hit: STR or AGI

Base Damage: 1d8

Hits per round: 2

Range: Immediate, Short

BLUNT WEAPONS

Stat to hit: STR

Base Damage: 1d10

Hits per round: 1

Range: Immediate, Short

UNARMED WEAPONS

Stat to hit: STR or END

Base Damage: 1d4

Hits per round: 3

Range: Immediate

MELEE PROJECTILES

Stat to hit: STR or AGI

Base Damage: 1d6

Hits per round: 1

Range: Short, Medium

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